NYSE
24.49USD
+0.46 (+1.91%)
We have scored 75 news catalysts on GameStop Corp. (GME) over the past 12 months. The biggest single-day move next to one of them came May 4, 2026, when GME closed −10.1%: “Dow sinks 550 points as oil spike fuels Middle East fears”. Coverage across the window leans positive (average ticker sentiment +0.10). Most of the impact sits in short squeeze potential and short squeeze risk.
Dots are scored news catalysts — size = impact, color = sentiment. Tap one to read it.
Market cap
11B
P/E
—
EPS
—
Beta
1.71
52W range
17.79-28.1
Day range
23.86–24.57
Open
23.94
Prev close
24.03
Volume
6.9M
Avg volume
6.1M
Dividend
0.00
IPO
2002-02-13
Daily OHLCV with SMA overlays and session pivots. Draw your levels and trendlines on it, or ask the AI analyst what the price is reacting to.
Suppliers, customers, partners and competitors, derived from what the news actually says about GameStop Corp. — not a sector bucket. Click an edge to see the articles that established the link.
Suppliers, customers, partners and competitors of GameStop Corp., taken from what the news actually said about them rather than from a sector bucket. The count is how many articles established each link.
Latest scored catalyst for GME: .
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GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.