LSE
17660.00GBp
-100.00 (-0.56%)
We have scored 3 news catalysts on Games Workshop Group PLC (GAW.L) over the past 12 months. The biggest single-day move next to one of them came Apr 7, 2026, when GAW.L closed +2.0%: “FTSE 100 Live: Defence stocks and banks drag as Trump's new Iran deadline ignored”. Coverage across the window leans mixed (average ticker sentiment −0.03). Most of the impact sits in commodity input exposure and forward growth expectations.
Dots are scored news catalysts — size = impact, color = sentiment. Tap one to read it.
Market cap
5.8B
P/E
—
EPS
—
Beta
0.91
52W range
14070-23540
Day range
—
Open
—
Prev close
—
Volume
290.1K
Avg volume
91.5K
Dividend
525.00
IPO
1994-09-30
Daily OHLCV with SMA overlays and session pivots. Draw your levels and trendlines on it, or ask the AI analyst what the price is reacting to.
Suppliers, customers, partners and competitors, derived from what the news actually says about Games Workshop Group PLC — not a sector bucket. Click an edge to see the articles that established the link.
Latest scored catalyst for GAW.L: .
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Games Workshop Group PLC, established in Nottingham, UK in 1991, operates as a multinational company specializing in the creation, production, and worldwide distribution of miniature wargames and figures. Its operations are divided into two main segments: Core and Licensing, with its global footprint spanning the United Kingdom, Continental Europe, North America, Australia, New Zealand, and Asia. The company is widely recognized for its prominent game systems, including Warhammer: Age of Sigmar and Warhammer 40,000, alongside the related Horus Heresy series. Beyond its core tabletop offerings, Games Workshop expands its universe through its Black Library imprint, which publishes a variety of literary content from short stories and audio dramas to full-length novels and audiobooks. Furthermore, the company is involved in developing digital content for television and animated productions. In addition to its main product lines, Games Workshop supplies painting and modelling accessories, boxed game sets, and gifts. It also holds interests in newsstand and trustee businesses. Products reach consumers through a diverse network, including its 518 company-owned retail stores across 23 countries (comprising 400 single-staff and 118 multi-staff locations), its official warhammer-community.com website, social media platforms, and various third-party channels such as physical bookstores, online platforms, and specialist retailers.